Heal Ally: Difference between revisions
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===Documented changes=== | ===Documented changes=== | ||
*Version 1.6.4 (2010/9/21): Changed to fixed heal of 200 - 500 hp from level 1 - 5. | *Version 1.6.4 (2010/9/21): Changed to fixed heal of 200 - 500 hp from level 1 - 5. | ||
*Version 1.6.3 (2010/9/21): Changed to heal 5% to 12% of the target's hp, depending on level. Cooldown reduced to 5 seconds. Mana cost reduced. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 12:09, 4 February 2011
"Scalpel, sponge, staff, mana"
Heal Ally is a Conjurer power: the 1st of the Life discipline.
![]() Heals an ally.
|
Type: Direct |
Discipline level: 1 | |
Character level: 1 | |
Affects: Single allyCasting time: 0.5s Range: 20mCooldown time: 5sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 50 | 70 | 95 | 120 | 145 |
Restore | |||||
Health | +200 | +250 | +300 | +400 | +500 |
Notes
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 5 second cooldown and also heals in small increments, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell cannot be used to heal allied pets, summons, or guards.
This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise.
Documented changes
- Version 1.6.4 (2010/9/21): Changed to fixed heal of 200 - 500 hp from level 1 - 5.
- Version 1.6.3 (2010/9/21): Changed to heal 5% to 12% of the target's hp, depending on level. Cooldown reduced to 5 seconds. Mana cost reduced.