Heal Ally: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
ROWiki>Torg Snowflake
No edit summary
ROWiki>Onteron
mNo edit summary
Line 23: Line 23:
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.


This skill is recognized as the affected character will bathe in healing light and it's [[health|hit points]] will rise.
This skill is recognized as the affected character will bathe in a healing light and its [[health|hit points]] will rise.

Revision as of 18:03, 9 December 2008

Heal Ally is a Conjurer power: the 2nd of the Life discipline.

Heals an ally.
Type: Instant
Discipline level: 3
Character level: 5
Affects: Casting time: 0s (Instant) Range: 20mCooldown time: 10sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
 
Restore
Health +300 +450 +600 +750 +900

Notes:

Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.

This skill is recognized as the affected character will bathe in a healing light and its hit points will rise.