Heal Ally: Difference between revisions
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Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons. | Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons. | ||
This skill is recognized as the affected character will bathe in healing light and | This skill is recognized as the affected character will bathe in a healing light and its [[health|hit points]] will rise. |
Revision as of 18:03, 9 December 2008
Heal Ally is a Conjurer power: the 2nd of the Life discipline.
![]() Heals an ally.
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Type: Instant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Casting time: 0s (Instant) Range: 20mCooldown time: 10sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Restore | |||||
Health | +300 | +450 | +600 | +750 | +900 |
Notes:
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.
This skill is recognized as the affected character will bathe in a healing light and its hit points will rise.