Burst of Wind: Difference between revisions

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     | notes = Burst of Wind is extremely effective against [[Mages]] with it's short cast time and range 0. While the damage is quite small, it does allow this power to be cast on targets buffed with [[Divine Intervention]].
     | notes = Burst of Wind is extremely effective against [[Mages]] with it's long duration, short cast time and range 0. Therefore, it is an excellent way to disable enemy conjurers, even those in the rear.
Also, it is the [[Crowd Control]] skill with the longest range (up to 45 meters when buffed), which enables the [[Marksman]] to begin any fight with the advantage.
 
While the damage is quite small, it does allow this power to be cast on targets buffed with [[Divine Intervention]].
      
      
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Revision as of 07:00, 22 January 2011

"You will most likely go deaf for a good minute"


Burst of Wind is a Marksman power: the 3rd of the Arrow Mastery discipline.

A burst of wind leaves the opponent dizzy.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 130 160 190 220 250
Spell duration 3s 5s 7s 9s 11s
 
Damage to enemies
Blunt 30-55 44-70 57-85 74-100 85-115
 
Debuffs on enemies
Dizzy

Notes

Burst of Wind is extremely effective against Mages with it's long duration, short cast time and range 0. Therefore, it is an excellent way to disable enemy conjurers, even those in the rear. Also, it is the Crowd Control skill with the longest range (up to 45 meters when buffed), which enables the Marksman to begin any fight with the advantage.

While the damage is quite small, it does allow this power to be cast on targets buffed with Divine Intervention.