Recharged Arrows: Difference between revisions
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ROWiki>Robot Onteron m update & cleanup |
ROWiki>Erica conjurer Notes, gcd |
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Line 9: | Line 9: | ||
| casting = 0 | | casting = 0 | ||
| cooldown = 15 | | cooldown = 15 | ||
| gcd = Short | |||
| cost = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20 | | cost = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20 | ||
| buff = Damage | | buff = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40% | ||
| quote = "You noticed? These have a special something" | | quote = "You noticed? These have a special something" | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = A nice way to increase a [[Markman|Marksman's]] damage from normal hits. This skill does not affect powers. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 16:42, 14 December 2010
"You noticed? These have a special something"
Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.
![]() The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
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Type: Activable |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 55 | 70 | 85 | 100 |
Extra mana cost per arrow | 12 | 14 | 16 | 18 | 20 |
Buffs | |||||
Weapon Damage Bonus | +20% | +25% | +30% | +35% | +40% |
Notes
A nice way to increase a Marksman's damage from normal hits. This skill does not affect powers.