Recharged Arrows: Difference between revisions

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ROWiki>Robot Onteron
m update & cleanup
ROWiki>Erica conjurer
Notes, gcd
Line 9: Line 9:
     | casting    = 0
     | casting    = 0
     | cooldown    = 15
     | cooldown    = 15
    | gcd        = Short
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20
     | buff        = Damage bonus: +20%,+25%,+30%,+35%,+40%
     | buff        = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40%
     | quote      = "You noticed? These have a special something"
     | quote      = "You noticed? These have a special something"


<noinclude>
<noinclude>
     | notes = <!-- Type general notes on power under here -->
     | notes = A nice way to increase a [[Markman|Marksman's]] damage from normal hits. This skill does not affect powers.
      
      
</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 16:42, 14 December 2010

"You noticed? These have a special something"


Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.

The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
Type: Activable
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 55 70 85 100
Extra mana cost per arrow 12 14 16 18 20
 
Buffs
Weapon Damage Bonus +20% +25% +30% +35% +40%

Notes

A nice way to increase a Marksman's damage from normal hits. This skill does not affect powers.