Recharged Arrows: Difference between revisions

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     | position    = 1
     | position    = 1
     | type        = Activable
     | type        = Activable
    | summary    = [[Activable]] skill. Each normal hit does increased damage but requires [[mana]].
     | description = The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
     | description = The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
 
    | affects    = Self
(May be deactivated)
     | casting    = 0
     | casting    = 0
     | cooldown    = 15
     | cooldown    = 15
     | cost        = 40, 55, 70, 85, 100,; Extra mana cost per arrow: 12, 14, 16, 18, 20
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20
     | buff        = Damage bonus: +20%,+25%,+30%,+35%,+40%
     | buff        = Damage bonus: +20%,+25%,+30%,+35%,+40%
     | quote      = "You noticed? These have a special something"
     | quote      = "You noticed? These have a special something"
}}</onlyinclude>
 
<noinclude>
    | notes = <!-- Type general notes on power under here -->
   
</noinclude>}}</onlyinclude>

Revision as of 17:50, 24 June 2009

"You noticed? These have a special something"


Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.

The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
Type: Activable
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 55 70 85 100
Extra mana cost per arrow 12 14 16 18 20
 
Buffs
Damage bonus +20% +25% +30% +35% +40%