Recharged Arrows: Difference between revisions
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ROWiki>G.Slack New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Marksman | discipline = Arrow Mastery | position = 1 | type = <!-- Instant|Consta... |
ROWiki>Onteron No edit summary |
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| discipline = Arrow Mastery | | discipline = Arrow Mastery | ||
| position = 1 | | position = 1 | ||
| type = | | type = Activable | ||
| description = The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost. | | description = The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost. | ||
| casting = <!-- Casting time (number only) --> | | casting = <!-- Casting time (number only) --> |
Revision as of 17:34, 11 November 2008
Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.
![]() The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost.
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Type: Activable |
Discipline level: 1 | |
Character level: 1 | |
Affects: Casting time: sCooldown time: 15sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 50 | 60 | 70 | 80 |
Buffs | |||||
Damage Bonus | +20% | +25% | +30% | +35% | +40% |