Arcane Projection: Difference between revisions
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| affects = Self | | affects = Self | ||
| casting = 1 | | casting = 1 | ||
| cooldown = 80 | | cooldown = 80 | ||
| | | gcd = Very Short | ||
| cost = 60,75,90,105,120 | | cost = 60,75,90,105,120 | ||
| duration = 20,30,40,50,60 | | duration = 20,30,40,50,60 | ||
| buff = [[Attack Range]]: +15% | |||
| buff = Attack Range: +15% | |||
| quote = "I'm a mage, I'm not limited by things like range" | | quote = "I'm a mage, I'm not limited by things like range" | ||
Revision as of 14:35, 9 December 2010
"I'm a mage, I'm not limited by things like range"
Arcane Projection is a Mage power: the 3rd of the Staff Mastery discipline.
![]() The Mage increases his attack range.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: SelfCasting time: 1sCooldown time: 80sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 75 | 90 | 105 | 120 |
Spell duration | 20s | 30s | 40s | 50s | 60s |
Buffs | |||||
Attack Range | +15% |
Notes
This spell has two main quite different uses. The first one is to use it with normal hits, meaning probably the character is a staff master. The player would then use it combined with strong normal hits to become some sort of mage-marksman able to deal strong magical normal hits at a long range.
The second one is to combine it with Sultar's Terror and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it.