Arcane Projection: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
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<onlyinclude>{{skill | {{{1|}}} | name = Arcane Projection | <onlyinclude>{{skill | {{{1|}}} | name = Arcane Projection | ||
| class = Mage | |||
| discipline = Staff Mastery | |||
| position = 3 | |||
| type = Constant | |||
| description = The Mage increases his attack range. | | summary = Gives higher [[weapon range]] for some time. | ||
| casting = 1 | | description = The Mage increases his attack range. | ||
| affects = Self | |||
| casting = 1 | |||
| range = <!-- Range (number only) --> | |||
| cooldown = 80 | |||
| area = <!-- Area affected (number only) --> | |||
| cost = 60,75,90,105,120 | |||
| duration = 20,30,40,50,60 | |||
| damage = <!-- Damage to enemy health/mana --> | |||
| debuff = <!-- Any negative status changes or effects to enemies --> | |||
| selfdebuff = <!-- Any negative status changes or effects to self --> | |||
| restore = <!-- Increases to self/ally health/mana --> | |||
| buff = Attack Range: +15% | |||
| other = <!-- Any other per-level values --> | |||
| quote = "I'm a mage, I'm not limited by things like range" | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
This spell has two main quite different uses. The first one is to use it with normal hits, meaning probably the character is a [[Staff Mastery|staff master]]. The player would then use it combined with strong normal hits to become some sort of mage-marksman able to deal strong magical normal hits at a long range. | |||
The second one is to combine it with [[Sultar's Terror]] and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it. | The second one is to combine it with [[Sultar's Terror]] and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it. | ||
}}</onlyinclude> | |||
</noinclude>}}</onlyinclude> |
Revision as of 17:22, 25 June 2009
"I'm a mage, I'm not limited by things like range"
Arcane Projection is a Mage power: the 3rd of the Staff Mastery discipline.
![]() The Mage increases his attack range.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: SelfCasting time: 1sCooldown time: 80sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 75 | 90 | 105 | 120 |
Spell duration | 20s | 30s | 40s | 50s | 60s |
Buffs | |||||
Attack Range | +15% |
Notes
This spell has two main quite different uses. The first one is to use it with normal hits, meaning probably the character is a staff master. The player would then use it combined with strong normal hits to become some sort of mage-marksman able to deal strong magical normal hits at a long range.
The second one is to combine it with Sultar's Terror and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it.