Vital Surrender: Difference between revisions
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| other = Revives allies & restores their health: 2 allies - Health +25%, 3 allies - Health +25%, 3 allies - Health +50%, 4 allies - Health +50%, 4 allies - Health +75% | | other = Revives allies & restores their health: 2 allies - Health +25%, 3 allies - Health +25%, 3 allies - Health +50%, 4 allies - Health +50%, 4 allies - Health +75% | ||
| quote = "A doctor can heal. A saint can guide. A martyr | | quote = "A doctor can heal. A saint can guide. A martyr can do miracles" | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:48, 18 February 2009
"A doctor can heal. A saint can guide. A martyr can do miracles"
Vital Surrender is a Conjurer power: the 8th of the Life discipline.
![]() Conjurer transmutes his body into energy to restore nearby allies to life.
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Type: Direct |
Discipline level: 15 | |
Character level: 29 | |
Affects: Casting time: 2sArea: 20mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 220 | 260 | 300 | 340 | 380 |
Debuffs on self | |||||
Instant teleport to save altar | |||||
Revives allies & restores their health | 2 allies - Health +25% | 3 allies - Health +25% | 3 allies - Health +50% | 4 allies - Health +50% | 4 allies - Health +75% |
Notes:
Vital surrender is a desperate messure and should only be used at desperate times. A dead and respawned conjurer is no good in a battle. It is useful if, for example, a conjurer ends up facing two oponents and realm allies are dead nearby. Alone he stands no chance, so he sacrifices to revive four allies, wich will most likely end up in victory.