Dirty Fighting: Difference between revisions

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ROWiki>Zergling565
m Fix typos in quote
ROWiki>Erica conjurer
m damage bonus -> weapon damage bonus, gcd, notes
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<onlyinclude>{{skill | {{{1|}}} | name = Dirty Fighting
<onlyinclude>{{skill | {{{1|}}} | name = Dirty Fighting
   | class =       Archer
   | class       = Archer
   | discipline =       Tricks
   | discipline = Tricks
   | position =   6
   | position   = 6
   | type =       Constant
   | type       = Constant
   | summary    = Reduces [[range]] but increases base damage.
   | summary    = Reduces [[range]] but increases base damage.
   | description = The Archer improves short range damage.
   | description = The Archer improves short range damage.
   | affects    = Self
   | affects    = Self
   | casting =     0
   | casting     = 0
  | range =      <!-- Range (number only) -->
   | cooldown   = 30
   | cooldown =   30
   | gcd        = Short
   | area =       <!-- Area affected (number only) -->
   | cost       = 120,140,160,180,200
   | cost =       120,140,160,180,200
   | duration   = 10,15,20,25,30
   | duration =   10,15,20,25,30
   | selfdebuff = Attack range: -50%
   | damage =      <!-- Damage to enemy health/mana -->
   | buff       = Weapon Damage bonus: +30%
  | debuff =      <!-- Any negative status changes or effects to enemies -->  
  | selfdebuff = Attack range: -50%
  | restore =    <!-- Increases to self/ally health/mana -->
   | buff =       Damage bonus: +30%
  | other =      <!-- Any other per-level values -->
   | quote      = "You wanna melee? Let's melee!"
   | quote      = "You wanna melee? Let's melee!"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = Dirty Fighting can be nice while in close combat with enemies. Though since archers are not particularly built for close combat like [[Warriors]] and tend try to keep range, it makes this power slightly situational. The power can be recognized as golden glow around the [[Archer|Archer's]] hands for the duration of the spell.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 15:50, 16 January 2011

"You wanna melee? Let's melee!"


Dirty Fighting is a Archer power: the 6th of the Tricks discipline.

The Archer improves short range damage.
Type: Constant
Discipline level: 11
Character level: 21
Affects: SelfCasting time: 0s (Instant)Cooldown time: 30sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 10s 15s 20s 25s 30s
 
Debuffs on self
Attack range -50%
 
Buffs
Weapon Damage bonus +30%

Notes

Dirty Fighting can be nice while in close combat with enemies. Though since archers are not particularly built for close combat like Warriors and tend try to keep range, it makes this power slightly situational. The power can be recognized as golden glow around the Archer's hands for the duration of the spell.