Silence: Difference between revisions

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Has several uses, all related of course with dizzying enemies. Mostly useful in pvp, but in wars it helps avoiding enemy warlocks from terroring, barbarians from using areas and conjurers from healing and reviving. It's strongest effect is against other mages. If used in level 5, it can define the winner of a battle very early.
Silence is a [[mage]] [[power]] that causes an opponent to become [[dizzy]].  This power is primarily used in 1v1 battles, where preventing your opponent from using a power often means a quick victory. In larger battles, Silence can be useful in preventing enemy [[warlock]]s from casting area effect powers, [[barbarian]]s from using [[barbarian#warcries|warcries]], and [[conjurer]]s from healing and resurrecting. When used at level 5, Silence has the ability to turn the tide of a battle.


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Revision as of 19:12, 1 February 2010

"Mmpphhhll!!"


Silence is a Mage power: the 7th of the Mental discipline.

The target cannot speak, so she cannot use powers.
Type: Constant
Discipline level: 13
Character level: 25
Affects: Single opponentCasting time: 1.5s Range: 25mCooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200 225 250 275 300
Spell duration 7s 9s 11s 13s 15s
 
Debuffs on enemies
Dizzy

Notes

Silence is a mage power that causes an opponent to become dizzy. This power is primarily used in 1v1 battles, where preventing your opponent from using a power often means a quick victory. In larger battles, Silence can be useful in preventing enemy warlocks from casting area effect powers, barbarians from using warcries, and conjurers from healing and resurrecting. When used at level 5, Silence has the ability to turn the tide of a battle.