Retaliation: Difference between revisions
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ROWiki>Erica conjurer m note, gcd |
ROWiki>Erica conjurer m fixing link to DoT, it is DOT, not DoT |
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| notes = Retaliation can help [[Archer|Archers]] survive, even at low power levels. Retaliation will reflect [[ | | notes = Retaliation can help [[Archer|Archers]] survive, even at low power levels. Retaliation will reflect [[DOT|Damage Over Time spells]], even while it is running and also reflect the next attack. The reflected damage will not consider the attacker's armor, thus it has great potential to reflect large amounts of damage to [[Barbarians]]. However, in order to use this power well, the [[Archer]] must have a lot of experience to predict incoming attacks. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 16:48, 21 December 2010
"That's it... get closer... I've got a surprise"
Retaliation is a Archer power: the 4th of the Tricks discipline.
![]() Part of the damage received in the next enemy impact is returned to the attacker. This skill wears off by duration or when first attack is received.
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Type: Constant |
Discipline level: 7 | |
Character level: 13 | |
Affects: Self + Single opponentCasting time: 0s (Instant)Cooldown time: 20sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 90 | 100 | 110 | 120 | 130 |
Spell duration | 15s | ||||
Damage to enemies | |||||
Return Damage | 20% | 35% | 50% | 75% | 90% |
Notes
Retaliation can help Archers survive, even at low power levels. Retaliation will reflect Damage Over Time spells, even while it is running and also reflect the next attack. The reflected damage will not consider the attacker's armor, thus it has great potential to reflect large amounts of damage to Barbarians. However, in order to use this power well, the Archer must have a lot of experience to predict incoming attacks.