Stunning Fist: Difference between revisions

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ROWiki>-Mongoose-
Changing notes 1.7.7
ROWiki>-Mongoose-
Fixing percent for stun
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   | duration    = 4,5,6,7,8
   | duration    = 4,5,6,7,8
   | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
   | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
   | debuff      = [[Stun]] (chance): 40%,55%,70%,85%,100%
   | debuff      = [[Stun]] (chance): 60%,70%,80%,90%,100%
   | quote      = "Gotcha! At this range you won't be able to... THUD"
   | quote      = "Gotcha! At this range you won't be able to... THUD"



Revision as of 13:16, 5 December 2011

"Gotcha! At this range you won't be able to... THUD"


Stunning Fist is a Archer power: the 3rd of the Tricks discipline.

Rapid punch to the nose with the hand that holds the bow.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5sCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 4s 5s 6s 7s 8s
 
Damage to enemies
Blunt 150-200 225-300 300-400 375-500 400-600
 
Debuffs on enemies
Stun (chance) 60% 70% 80% 90% 100%

Notes

Stunning Fist works at Melee range. The Crowd Control was changed from a Cannot attack to a Stun in version 1.7.7. Stunning fist is one of the few Archer crowd controls that has damage, allowing it to bypass Divine Intervention.

While the effect is powerful, Archers should remain cautious as they must be in melee range to cast the power, and the effect can be broken by another ally attacking the target. Note that for power levels less than 5, there is a chance element to the Stun effect.

Documented changes

  • Version 1.7.7 (2011/8/30): The cannot attack effect has been replaced by the stun effect.
  • Version 1.0.0 (2008/12/17): Duration reduced. Now has a chance of success. Now has a casting time.