Unstoppable Madness: Difference between revisions
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ROWiki>Erica conjurer m Fixing cooldown and adding cannot attack resist, for some reason preview doesn't seem to be showing right values, though values in code are correct |
ROWiki>Erica conjurer m Fixed the duration - had an extra value, the buff still seems to cut of the last row |
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Line 10: | Line 10: | ||
| cooldown = 40 | | cooldown = 40 | ||
| cost = 220, 240, 260, 280, 300 | | cost = 220, 240, 260, 280, 300 | ||
| duration = 5, 6, 7, 8 | | duration = 5, 6, 7, 8, 10 | ||
| buff = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%; | | buff = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%; | ||
[[Resist]] [[knock]]: 70%,75%,80%,85%,90%; | |||
[[Resist]] [[dizzy]]: 70%,75%,80%,85%,90%; | |||
[[Resist]] [[freeze]]: 70%,75%,80%,85%,90%; | |||
[[Resist]] [[cannot attack]]: 70%, 75%, 80%, 85%, 90%; | |||
[[Resist]] [[immobilize]]: 70%,75%,80%,85%,90%; | |||
| quote = "You can't mind control someone that has lost his mind" | | quote = "You can't mind control someone that has lost his mind" |
Revision as of 05:12, 29 September 2010
"You can't mind control someone that has lost his mind"
Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.
![]() The barbarian enters a madness state in which he is almost immune to crowd control attempts.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 40sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 220 | 240 | 260 | 280 | 300 |
Spell duration | 5s | 6s | 7s | 8s | 10s |
Buffs | |||||
Resist stun | 70% | 75% | 80% | 85% | 90% |
Resist knock | 70% | 75% | 80% | 85% | 90% |
Resist dizzy | 70% | 75% | 80% | 85% | 90% |
Resist freeze | 70% | 75% | 80% | 85% | 90% |
Resist cannot attack | 70% | 75% | 80% | 85% | 90% |
Notes
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.