Unstoppable Madness: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Onteron No edit summary |
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
||
Line 1: | Line 1: | ||
<onlyinclude>{{skill | {{{1|}}} | name = Unstoppable Madness | <onlyinclude>{{skill | {{{1|}}} | name = Unstoppable Madness | ||
| class = Barbarian | |||
| discipline = Warcries | |||
| position = 10 | |||
| type = Constant | |||
| description = The barbarian enters a madness state in which he is almost immune to crowd control attempts. | | summary = The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knockdown]]. | ||
| casting = 2 | | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts. | ||
| affects = Self | |||
| casting = 2 | |||
| cooldown = 180 | |||
| cost = 250,300,350,400,450 | |||
| duration = 20,30,40,50,60 | |||
| buff = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%; | |||
[[Resist]] [[knock]]: 70%,75%,80%,85%,90%; | [[Resist]] [[knock]]: 70%,75%,80%,85%,90%; | ||
[[Resist]] [[dizzy]]: 70%,75%,80%,85%,90%; | [[Resist]] [[dizzy]]: 70%,75%,80%,85%,90%; | ||
[[Resist]] [[freeze]]: 70%,75%,80%,85%,90%; | [[Resist]] [[freeze]]: 70%,75%,80%,85%,90%; | ||
[[Resist]] [[immobilize]]: 70%,75%,80%,85%,90% | [[Resist]] [[immobilize]]: 70%,75%,80%,85%,90% | ||
| quote = "You can't mind control someone that has lost his mind" | |||
<noinclude> | <noinclude> | ||
| notes = | |||
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control. | Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 17:43, 25 June 2009
"You can't mind control someone that has lost his mind"
Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.
![]() The barbarian enters a madness state in which he is almost immune to crowd control attempts.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 2sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 300 | 350 | 400 | 450 |
Spell duration | 20s | 30s | 40s | 50s | 60s |
Buffs | |||||
Resist stun | 70% | 75% | 80% | 85% | 90% |
Resist knock | 70% | 75% | 80% | 85% | 90% |
Resist dizzy | 70% | 75% | 80% | 85% | 90% |
Resist freeze | 70% | 75% | 80% | 85% | 90% |
Resist immobilize | 70% | 75% | 80% | 85% | 90% |
Notes
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.