Unstoppable Madness: Difference between revisions

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     | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
     | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
     | casting    = 2
     | casting    = 2
    | range      = <!-- Range (number only) -->
     | cooldown    = 180
     | cooldown    = 180
    | area        = <!-- Area affected (number only) -->
     | cost        = 250,300,350,400,450
     | cost        = 250,300,350,400,450
     | duration    = 20,30,40,50,60
     | duration    = 20,30,40,50,60
    | damage      = <!-- Damage to enemy health/mana -->
     | buff        = Resist{{endwikilink}} {{startwikilink}}stun: 70%,75%,80%,85%,90%;
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
                    Resist{{endwikilink}} {{startwikilink}}knock: 70%,75%,80%,85%,90%;
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
                    Resist{{endwikilink}} {{startwikilink}}dizzy: 70%,75%,80%,85%,90%;
    | restore    = <!-- Increases to self/ally health/mana -->
                    Resist{{endwikilink}} {{startwikilink}}freeze: 70%,75%,80%,85%,90%;
     | buff        = Resist stun: 70%,75%,80%,85%,90%;
                    Resist{{endwikilink}} {{startwikilink}}immobilize: 70%,75%,80%,85%,90%
Resist knock: 70%,75%,80%,85%,90%;
Resist dizzy: 70%,75%,80%,85%,90%;
Resist freeze: 70%,75%,80%,85%,90%;
Resist immobilize: 70%,75%,80%,85%,90%
     | quote        = "You can't control the mind of someone that has lost his mind"
     | quote        = "You can't control the mind of someone that has lost his mind"
    | other      = <!-- Any other per-level values -->
}}</onlyinclude>


'''Notes:'''
<noinclude>
    | notes =
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.


Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
</noinclude>}}</onlyinclude>

Revision as of 16:18, 23 February 2009

"You can't control the mind of someone that has lost his mind"


Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 2sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 300 350 400 450
Spell duration 20s 30s 40s 50s 60s
 
Buffs
Resist[[ Template 75% 80% 85% 90%
Resist[[ Template 75% 80% 85% 90%
Resist[[ Template 75% 80% 85% 90%
Resist[[ Template 75% 80% 85% 90%
Resist[[ Template 75% 80% 85% 90%

Notes

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and Marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.