Unstoppable Madness: Difference between revisions
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| selfdebuff = <!-- Any negative status changes or effects to self --> | | selfdebuff = <!-- Any negative status changes or effects to self --> | ||
| restore = <!-- Increases to self/ally health/mana --> | | restore = <!-- Increases to self/ally health/mana --> | ||
| buff = Resist stun: 90%; | | buff = Resist stun: 70%,75%,80%,85%,90%; | ||
Resist knock: 90%; | Resist knock: 70%,75%,80%,85%,90%; | ||
Resist dizzy: 90%; | Resist dizzy: 70%,75%,80%,85%,90%; | ||
Resist freeze: 90% | Resist freeze: 70%,75%,80%,85%,90%; | ||
| quote = "You can't mind | Resist immobilze: 70%,75%,80%,85%,90% | ||
| quote = "You can't control the mind of someone that has lost his mind" | |||
| other = <!-- Any other per-level values --> | | other = <!-- Any other per-level values --> | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 10:04, 23 February 2009
"You can't control the mind of someone that has lost his mind"
Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.
![]() The barbarian enters a madness state in which he is almost immune to crowd control attempts.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 2sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 300 | 350 | 400 | 450 |
Spell duration | 20s | 30s | 40s | 50s | 60s |
Buffs | |||||
Resist stun | 70% | 75% | 80% | 85% | 90% |
Resist knock | 70% | 75% | 80% | 85% | 90% |
Resist dizzy | 70% | 75% | 80% | 85% | 90% |
Resist freeze | 70% | 75% | 80% | 85% | 90% |
Resist immobilze | 70% | 75% | 80% | 85% | 90% |
Notes:
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and Marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.