Unstoppable Madness: Difference between revisions

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New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Barbarian | discipline = Warcries | position = 10 | type = Constant | descri...
 
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     | position    = 10
     | position    = 10
     | type        = Constant
     | type        = Constant
     | description = The barbarian enters a madness state in which she is almost immune to crowd control attempts.
     | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
     | casting    = 2
     | casting    = 2
     | range      = <!-- Range (number only) -->
     | range      = <!-- Range (number only) -->
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     | other      = <!-- Any other per-level values -->
     | other      = <!-- Any other per-level values -->
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'''Notes:'''
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstopable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.

Revision as of 13:47, 11 December 2008

Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 2sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 300 350 400 450
Spell duration 20s 30s 40s 50s 60s
 
Buffs
Resist stun 90%
Resist knock 90%
Resist dizzy 90%
Resist freeze 90%

Notes:

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and Marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstopable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.