Blood Drinker: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
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<onlyinclude>{{skill | {{{1|}}} | name = Blood Drinker
<onlyinclude>{{skill | {{{1|}}} | name = Blood Drinker
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Summon
  | discipline  = Summon
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
  | summary     = <!-- Type an alternate description here if desired -->
    | affects    = Summon
  | description = Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
    | casting    = 4
  | affects    = Summon
    | cooldown    = 180
  | casting    = 4
    | cost        = 400,450,500,550,600
  | cooldown    = 180
    | duration    = 60
  | cost        = 400,450,500,550,600
    | restore    = Vitality absorption: 20%,40%,60%,80%,100%
  | duration    = 60
  | restore    = Vitality absorption: 20%,40%,60%,80%,100%
  | quote      = "I need to feed..."
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks.  The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is recommended to conserve mana.


    | quote      = "I need to feed..."
</noinclude>}}</onlyinclude>
    | notes      = As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by it's attacks.  The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is reccomended to conserve mana. }}</onlyinclude>

Revision as of 17:25, 25 June 2009

"I need to feed..."


Blood Drinker is a Conjurer power: the 10th and final of the Summon discipline.

Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 450 500 550 600
Spell duration 60s
 
Restore
Vitality absorption 20% 40% 60% 80% 100%

Notes

As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is recommended to conserve mana.