Blood Drinker: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Blood Drinker | <onlyinclude>{{skill | {{{1|}}} | name = Blood Drinker | ||
| class = Conjurer | |||
| discipline = Summon | |||
| position = 10 | |||
| type = Constant | |||
| description = Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature. | | summary = <!-- Type an alternate description here if desired --> | ||
| description = Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature. | |||
| affects = Summon | |||
| casting = 4 | |||
| cooldown = 180 | |||
| cost = 400,450,500,550,600 | |||
| duration = 60 | |||
| restore = Vitality absorption: 20%,40%,60%,80%,100% | |||
| quote = "I need to feed..." | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is recommended to conserve mana. | |||
</noinclude>}}</onlyinclude> | |||
Revision as of 17:25, 25 June 2009
"I need to feed..."
Blood Drinker is a Conjurer power: the 10th and final of the Summon discipline.
![]() Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 450 | 500 | 550 | 600 |
Spell duration | 60s | ||||
Restore | |||||
Vitality absorption | 20% | 40% | 60% | 80% | 100% |
Notes
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is recommended to conserve mana.