Greater Healing: Difference between revisions
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| overtime = yes | | overtime = yes | ||
| restore = Health:+20,+25,+30,+35,+40 | | restore = Health:+20,+25,+30,+35,+40 | ||
| quote = "Don't fear brothers! For I'm an avatar of the light | | quote = "Don't fear brothers! For I'm an avatar of the light!" | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Notes:''' One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | '''Notes:''' One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | ||
It can be recognized as orange pulse waves that flow from the conjurer's feet, one at a time. | It can be recognized as orange pulse waves that flow from the conjurer's feet, one at a time. |
Revision as of 22:56, 7 February 2009
"Don't fear brothers! For I'm an avatar of the light!"
Greater Healing is a Conjurer power: the 10th and final of the Life discipline.
![]() Continually heals all allies around the mage.
|
Type: Aura |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 3sArea: 10mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 340 | 380 | 420 | 460 | 500 |
Spell duration | 60s | ||||
Restore | |||||
Health | +20 | +25 | +30 | +35 | +40 |
Notes: One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding Mana Communion is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. It can be recognized as orange pulse waves that flow from the conjurer's feet, one at a time.