Bless: Difference between revisions

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     | cost        = 40,60,80,100,120
     | cost        = 40,60,80,100,120
     | duration    = 180
     | duration    = 180
    | notes      = Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, specially compared to mana control, mental, sorcery and life.
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easly spammable spell, and is great for leveling groups.
     | buff        = [[Hit chance]]: +20%, +40%, +60%, +80%, +100%;
     | buff        = [[Hit chance]]: +20%, +40%, +60%, +80%, +100%;
                     [[Spell focus]]: +20%, +40%, +60%, +80%, +100%
                     [[Spell focus]]: +20%, +40%, +60%, +80%, +100%
     | quote      = "I have faith in you, have faith in yourself"
     | quote      = "I have faith in you, have faith in yourself"
}}</onlyinclude>
}}</onlyinclude>

Revision as of 14:39, 18 May 2009

"I have faith in you, have faith in yourself"


Bless is a Mage power: the 4th of the Enchantments discipline.

The target increases her attack, damage and critical chance while bless is active.
Type: Constant
Discipline level: 7
Character level: 13
Affects: Single allyCasting time: 0s (Instant) Range: 20mCooldown time: 10sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 60 80 100 120
Spell duration 180s
 
Buffs
Hit chance +20% +40% +60% +80% +100%
Spell focus +20% +40% +60% +80% +100%

Notes

Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, specially compared to mana control, mental, sorcery and life.

Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easly spammable spell, and is great for leveling groups.