Mana Pylon: Difference between revisions

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     | cost        = 460,480,520,560,600
     | cost        = 460,480,520,560,600
     | duration    = 60
     | duration    = 60
     | buff        = Magic barrier (per second):+10,+15,+20,+25,+30
     | buff        = [[Magic Barrier (Game Mechanic){{!}}Magic barrier]] (per second):+10,+15,+20,+25,+30
     | notes       = Mana pylon always confuses begginer players beacause it's a bit hard to understand. Basically what it gives is a barrier similar the the one mages use. It absorbs damage to a certain amount before breaking apart and letting damage trough. What’s different in this spell is that instead of a single 1000 damage barrier, you have up to 60 individual 30 damage barriers. These stack up while you remain in the area of effect. Moving out makes all stacked barriers dissapear and entering it again starts the stacking from scratch one more time.
     | quote       = "Alone I'm a shield... Together we are a fortress!"
    | bug        = <!-- If this power is bugged then briefly describe the bug here -->


Several of this spells can be activated at the same time. Increasing both, speed and amount of stacking per second. To avoid the abuse of this there is a maximum barrier limit at 2500.
<noinclude>
    | notes      =
Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell [[Energy Barrier]] to all nearby players, but one that gains in strength over time. For more information, see [[Magic Barrier (Game Mechanic)]].


This spell it’s useful for the backlines, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not generally used.
If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.
 
This spell is useful for the backlines, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not generally used. The [[Aura Powers|3 aura limit]] is another thing that discourages use of this spell, since more important auras may be needed instead.


It can be recognized as 3 pink magic lines that orbit around the mage.
It can be recognized as 3 pink magic lines that orbit around the mage.


    | bug        = <!-- If this power is bugged then briefly describe the bug here -->
</noinclude>}}</onlyinclude>
    | quote      = "Alone I'm a shield... Together we are a fortress!"
}}</onlyinclude>

Revision as of 14:52, 12 March 2009

"Alone I'm a shield... Together we are a fortress!"


Mana Pylon is a Mage power: the 10th and final of the Mana Control discipline.

Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Self & nearby alliesCasting time: 2.5sArea: 10mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 460 480 520 560 600
Spell duration 60s
 
Buffs
Magic barrier (per second) +10 +15 +20 +25 +30

Notes

Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell Energy Barrier to all nearby players, but one that gains in strength over time. For more information, see Magic Barrier (Game Mechanic).

If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.

This spell is useful for the backlines, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not generally used. The 3 aura limit is another thing that discourages use of this spell, since more important auras may be needed instead.

It can be recognized as 3 pink magic lines that orbit around the mage.