Friendly Shielding: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
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<onlyinclude>{{skill | {{{1|}}} | name = Friendly Shielding | <onlyinclude>{{skill | {{{1|}}} | name = Friendly Shielding | ||
| class = Conjurer | |||
| discipline = Sorcery | |||
| position = 3 | |||
| type = Constant | |||
| description = A force field is created surrounding an ally, it provides extra armor. | | summary = <!-- Type an alternate description here if desired --> | ||
| description = A force field is created surrounding an ally, it provides extra armor. | |||
| affects = Single ally | |||
| casting = 1.5 | |||
| range = 25 | |||
| cooldown = 90 | |||
| cost = 50, 65, 80, 95, 110 | |||
| duration = 60 | |||
| buff = Protection: 10%, 15%, 20%, 25%, 30% | |||
| quote = "This extra coating of mana will protect your weak points" | |||
}}</onlyinclude> | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
Although the affect this spell itself gives is very beneficial to the target ally, it is usually not worth the mana or investment of power points. The fact that the cooldown is greater than the duration means it is usually only good for small scale battles. In war, however, it could be used on warrior classes for better charges at the enemy, or on mage classes for less worrying about dying in the middle of casting spells. | |||
</noinclude>}}</onlyinclude> | |||
Revision as of 17:19, 25 June 2009
"This extra coating of mana will protect your weak points"
Friendly Shielding is a Conjurer power: the 3rd of the Sorcery discipline.
A force field is created surrounding an ally, it provides extra armor.
|
Type: Constant |
| Discipline level: 5 | |
| Character level: 9 | |
| Affects: Single allyCasting time: 1.5s Range: 25mCooldown time: 90sGlobal Cooldown: | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 50 | 65 | 80 | 95 | 110 |
| Spell duration | 60s | ||||
| Buffs | |||||
| Protection | 10% | 15% | 20% | 25% | 30% |
Notes
Although the affect this spell itself gives is very beneficial to the target ally, it is usually not worth the mana or investment of power points. The fact that the cooldown is greater than the duration means it is usually only good for small scale battles. In war, however, it could be used on warrior classes for better charges at the enemy, or on mage classes for less worrying about dying in the middle of casting spells.
