Stalker Surroundings: Difference between revisions

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ROWiki>Robot Onteron
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ROWiki>Erica conjurer
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   | type        = Constant
   | type        = Constant
   | summary    = Prevents other players from seeing the hunter and a certain number of allies around him.
   | summary    = Prevents other players from seeing the hunter and a certain number of allies around him.
   | description = Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
   | description = Allies close to the hunter become invisible.  
   | affects    = Self + multiple allies
   | affects    = Self + multiple allies
   | casting    = 5
   | casting    = 5
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   | duration    = 60,120,180,240,300
   | duration    = 60,120,180,240,300
   | buff        = Invisibility; Invisibility: 1 ally, 2 allies, 3 allies, 4 allies, 5 allies
   | buff        = Invisibility; Invisibility: 1 ally, 2 allies, 3 allies, 4 allies, 5 allies
  | selfdebuff    = [[Movement|Movement Speed]]: -40%
   | quote      = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"
   | quote      = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"


<noinclude>
<noinclude>
   | notes = <!-- Type general notes on power under here -->
   | notes = <!-- Type general notes on power under here -->
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and won't move after the effect. The big drawback from this is players won't be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready.  


This skills animation is the same as [[Camouflage]], meaning the players vanish and become unselectable.
 
Allies will lose invisibility if they are further away than 10 m from the hunter for 5 seconds. An eye will apear over the invisible players to indicate their status. Allies will be able to see the invisible players.
 
 
This skills animation is the same as [[Camouflage]], meaning the players vanish and become unselectable, however the animation shows vertical yellow bars rather than sparkes.
</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 03:45, 29 September 2010

"Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"


Stalker Surroundings is a Hunter power: the 10th and final of the Scouting discipline.

Allies close to the hunter become invisible.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Self + multiple alliesCasting time: 5sArea: 10mCooldown time: 360sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 485 520 560 600
Spell duration 60s 120s 180s 240s 300s
 
Debuffs on self
Movement Speed -40%
 
Buffs
Invisibility
Invisibility 1 ally 2 allies 3 allies 4 allies 5 allies

Notes

High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready.


Allies will lose invisibility if they are further away than 10 m from the hunter for 5 seconds. An eye will apear over the invisible players to indicate their status. Allies will be able to see the invisible players.


This skills animation is the same as Camouflage, meaning the players vanish and become unselectable, however the animation shows vertical yellow bars rather than sparkes.