Stalker Surroundings: Difference between revisions
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Erica conjurer m 1.6.3 Update Added some notes and updated values |
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| type = Constant | | type = Constant | ||
| summary = Prevents other players from seeing the hunter and a certain number of allies around him. | | summary = Prevents other players from seeing the hunter and a certain number of allies around him. | ||
| description = Allies close to the hunter become invisible | | description = Allies close to the hunter become invisible. | ||
| affects = Self + multiple allies | | affects = Self + multiple allies | ||
| casting = 5 | | casting = 5 | ||
Line 13: | Line 13: | ||
| duration = 60,120,180,240,300 | | duration = 60,120,180,240,300 | ||
| buff = Invisibility; Invisibility: 1 ally, 2 allies, 3 allies, 4 allies, 5 allies | | buff = Invisibility; Invisibility: 1 ally, 2 allies, 3 allies, 4 allies, 5 allies | ||
| selfdebuff = [[Movement|Movement Speed]]: -40% | |||
| quote = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught" | | quote = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught" | ||
<noinclude> | <noinclude> | ||
| notes = <!-- Type general notes on power under here --> | | notes = <!-- Type general notes on power under here --> | ||
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready | High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready. | ||
This skills animation is the same as [[Camouflage]], meaning the players vanish and become unselectable. | |||
Allies will lose invisibility if they are further away than 10 m from the hunter for 5 seconds. An eye will apear over the invisible players to indicate their status. Allies will be able to see the invisible players. | |||
This skills animation is the same as [[Camouflage]], meaning the players vanish and become unselectable, however the animation shows vertical yellow bars rather than sparkes. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 03:45, 29 September 2010
Stalker Surroundings is a Hunter power: the 10th and final of the Scouting discipline.
![]() Allies close to the hunter become invisible.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Self + multiple alliesCasting time: 5sArea: 10mCooldown time: 360sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 440 | 485 | 520 | 560 | 600 |
Spell duration | 60s | 120s | 180s | 240s | 300s |
Debuffs on self | |||||
Movement Speed | -40% | ||||
Buffs | |||||
Invisibility | |||||
Invisibility | 1 ally | 2 allies | 3 allies | 4 allies | 5 allies |
Notes
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready.
Allies will lose invisibility if they are further away than 10 m from the hunter for 5 seconds. An eye will apear over the invisible players to indicate their status. Allies will be able to see the invisible players.
This skills animation is the same as Camouflage, meaning the players vanish and become unselectable, however the animation shows vertical yellow bars rather than sparkes.