Stalker Surroundings: Difference between revisions

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     | buff        = <!-- Any positive status changes/effects to self/allies -->
     | buff        = <!-- Any positive status changes/effects to self/allies -->
     | other      = Characters affected: Hunter + 1 ally, Hunter + 2 allies, Hunter + 3 allies,Hunter + 4 allies,Hunter + 5 allies
     | other      = Characters affected: Hunter + 1 ally, Hunter + 2 allies, Hunter + 3 allies,Hunter + 4 allies,Hunter + 5 allies
    | quote      = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"
}}</onlyinclude>
}}</onlyinclude>



Revision as of 00:38, 16 December 2008

"Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"


Stalker Surroundings is a Hunter power: the 10th and final of the Scouting discipline.

Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 5sArea: 10mCooldown time: 360sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 485 520 560 600
Spell duration 60s 120s 180s 240s 300s
 
Characters affected Hunter + 1 ally Hunter + 2 allies Hunter + 3 allies Hunter + 4 allies Hunter + 5 allies

Notes:

High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completey hid from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and wont move after the effect. The big drawback from this is players wont be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.

This skills animation is the same as Camouflage's, meaning the players vanish and become unselectable.