Sultar's Terror: Difference between revisions
ROWiki>Erica conjurer 1.6.3 Update - random duration and secondary damage |
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| range = 0 | | range = 0 | ||
| cooldown = 180 | | cooldown = 180 | ||
| gcd = Long | |||
| area = 10 | | area = 10 | ||
| cost = 400,425,450,475,500 | | cost = 400,425,450,475,500 | ||
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It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them. | It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them. | ||
After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be [[Knock down| knocked]] for a random duration of time given by the level of the skill. Additionally, secondary targets no longer | After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be [[Knock down| knocked]] for a random duration of time given by the level of the skill. Additionally, secondary targets no longer receive the full damage as they did before. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 00:14, 20 December 2010
Sultar's Terror is a Warlock power: the 10th and final of the Arcania discipline.
![]() An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple opponentsCasting time: 3s Range: Weapon rangeArea: 10mCooldown time: 180sGlobal Cooldown: Long |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 425 | 450 | 475 | 500 |
Spell duration | 1-4s | 1-5s | 2-6s | 2-7s | 3-8s |
Damage to enemies | |||||
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
Debuffs on enemies | |||||
Knock Down Chance | 50% | 60% | 70% | 80% | 90% |
Notes
Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, Arcane Devotion giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy.
It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.
After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be knocked for a random duration of time given by the level of the skill. Additionally, secondary targets no longer receive the full damage as they did before.