Freeze (Warlock Power): Difference between revisions
ROWiki>Erica conjurer m Adding to Non-Damaging Powers |
ROWiki>Erica conjurer m notes, summary, links, gcd |
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| position = 5 | | position = 5 | ||
| type = Constant | | type = Constant | ||
| summary = [[Freeze]] | | summary = [[Freeze | Freezes]] the target. | ||
| description = The victim is frozen, unable to attack or be attacked. | | description = The victim is frozen, unable to attack or be attacked. | ||
| affects = Single opponent | | affects = Single opponent | ||
Line 10: | Line 10: | ||
| range = 25 | | range = 25 | ||
| cooldown = 45 | | cooldown = 45 | ||
| gcd = Short | |||
| cost = 240,280,320,360,400 | | cost = 240,280,320,360,400 | ||
| duration = 7,9,11,13,15 | | duration = 7,9,11,13,15 | ||
| debuff = Freeze | | debuff = [[Freeze]] | ||
| quote = "Come on, try to skip around like before with 100 extra pounds of ice on you!" | | quote = "Come on, try to skip around like before with 100 extra pounds of ice on you!" | ||
<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
Freeze is a bit more difficult to use than it seems. It may leave someone completely | Freeze is a bit more difficult to use than it seems. It may leave someone completely paralyzed, but also makes him invincible (though [[DOT]] spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration. | ||
Freezing an archer might end up with an automatic [[SOTW]] upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against | Freezing an archer might end up with an automatic [[SOTW]] upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against [[Mages]], but it's recommended to run behind them to avoid being attacked upon defreeze. | ||
With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the | With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the back lines. | ||
Note that Freeze does not deal damage, and cannot be cast on a player buffed with [[Divine Intervention]]. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
[[Category:Non-Damaging Powers]] | [[Category:Non-Damaging Powers]] |
Revision as of 00:33, 20 December 2010
Freeze is a Warlock power: the 5th of the Elements discipline.
![]() The victim is frozen, unable to attack or be attacked.
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Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single opponentCasting time: 2s Range: 25mCooldown time: 45sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 240 | 280 | 320 | 360 | 400 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Freeze |
Notes
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralyzed, but also makes him invincible (though DOT spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.
Freezing an archer might end up with an automatic SOTW upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against Mages, but it's recommended to run behind them to avoid being attacked upon defreeze.
With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the back lines.
Note that Freeze does not deal damage, and cannot be cast on a player buffed with Divine Intervention.