Freeze (Warlock Power): Difference between revisions
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ROWiki>Onteron m Freeze (Warlock Spell) moved to Freeze (Warlock Power) |
ROWiki>Onteron No edit summary |
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<onlyinclude>{{skill | {{{1|}}} | name = Freeze (Warlock | <onlyinclude>{{skill | {{{1|}}} | name = Freeze (Warlock Power) | ||
| class = Warlock | | class = Warlock | ||
| discipline = Elements | | discipline = Elements | ||
Line 5: | Line 5: | ||
| type = Constant | | type = Constant | ||
| description = The victim is frozen, unable to attack or be attacked. | | description = The victim is frozen, unable to attack or be attacked. | ||
| affects = Single enemy | |||
| casting = 2 | | casting = 2 | ||
| range = 25 | | range = 25 | ||
| cooldown = 45 | | cooldown = 45 | ||
| cost = 240,280,320,360,400 | | cost = 240,280,320,360,400 | ||
| duration = 7,9,11,13,15 | | duration = 7,9,11,13,15 | ||
| | | debuff = Freeze | ||
| | | quote = "Come on, try to skip around like before with 100 extra pounds of ice on you!" | ||
| | | notes = | ||
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invincible (though [[DOT]] spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration. | |||
Freezing a hunter might end up with an automatic [[Son of the Wind|SOTW]] upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 02:12, 12 December 2008
"Come on, try to skip around like before with 100 extra pounds of ice on you!"
Freeze is a Warlock power: the 5th of the Elements discipline.
![]() The victim is frozen, unable to attack or be attacked.
|
Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single enemyCasting time: 2s Range: 25mCooldown time: 45sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 240 | 280 | 320 | 360 | 400 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Freeze |
Notes
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invincible (though DOT spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.
Freezing a hunter might end up with an automatic SOTW upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze.