Freeze (Warlock Power): Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Freeze (Warlock Spell)
<onlyinclude>{{skill | {{{1|}}} | name = Freeze (Warlock Power)
     | class      = Warlock
     | class      = Warlock
     | discipline  = Elements
     | discipline  = Elements
Line 5: Line 5:
     | type        = Constant
     | type        = Constant
     | description = The victim is frozen, unable to attack or be attacked.
     | description = The victim is frozen, unable to attack or be attacked.
    | affects    = Single enemy
     | casting    = 2
     | casting    = 2
     | range      = 25
     | range      = 25
     | cooldown    = 45
     | cooldown    = 45
    | area        = <!-- Area affected (number only) -->
     | cost        = 240,280,320,360,400
     | cost        = 240,280,320,360,400
     | duration    = 7,9,11,13,15
     | duration    = 7,9,11,13,15
     | damage     = <!-- Damage to enemy health/mana -->
     | debuff     = Freeze
     | debuff      = Freeze
      
     | selfdebuff  = <!-- Any negative status changes or effects to self --> 
     | quote      = "Come on, try to skip around like before with 100 extra pounds of ice on you!"
     | restore    = <!-- Increases to self/ally health/mana -->
     | notes      =  
    | buff        = <!-- Any positive status changes/effects to self/allies -->
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invincible (though [[DOT]] spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.
    | other      = <!-- Any other per-level values -->
 
Freezing a hunter might end up with an automatic [[Son of the Wind|SOTW]] upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze.
}}</onlyinclude>
}}</onlyinclude>
'''Notes:'''
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invencible(DOT spells will keep on ticking and dealing damage). The frozen's cooldowns will continue and so will his mana and health regeneration. Freezing a hunter might end up with an automatic [[Son of the Wind|SOTW]] upon defreeze, actually helping him to scape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze.

Revision as of 02:12, 12 December 2008

"Come on, try to skip around like before with 100 extra pounds of ice on you!"


Freeze is a Warlock power: the 5th of the Elements discipline.

The victim is frozen, unable to attack or be attacked.
Type: Constant
Discipline level: 9
Character level: 17
Affects: Single enemyCasting time: 2s Range: 25mCooldown time: 45sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 240 280 320 360 400
Spell duration 7s 9s 11s 13s 15s
 
Debuffs on enemies
Freeze

Notes

Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invincible (though DOT spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.

Freezing a hunter might end up with an automatic SOTW upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze.