Son of the Wind: Difference between revisions
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This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell. | This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell. | ||
===Documented changes=== | |||
*Version 1.6.3 (2010/9/21): Movement speed bonus removed. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 07:20, 4 February 2011
"Let them try all they want. You can't catch the wind"
Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.
![]() The archer moves and evades easy as the wind. She evades almost any attack and spell.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 80sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 260 | 300 | 340 | 380 | 420 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Buffs | |||||
Spell resistance | +1500 |
Notes
A very high mana cost for archers but a powerful spell. The huge increase in spell resistance means almost all spells cast against the archer will be resisted, making this a near god-mode against warlocks.
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill Confuse.
Game history
This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell.
Documented changes
- Version 1.6.3 (2010/9/21): Movement speed bonus removed.