Son of the Wind: Difference between revisions

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   | position    = 10
   | position    = 10
   | type        = Constant
   | type        = Constant
   | summary    = The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.
   | summary    = The archer [[resist]]s almost every spell and has increased movement speed.
   | description = The archer moves and evades easy as the wind, evading almost any attack and spell.
   | description = The archer moves and evades easy as the wind. She evades almost any attack and spell.
   | affects    = Self
   | affects    = Self
   | casting    = 0
   | casting    = 0
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   | debuff      =  
   | debuff      =  
   | buff        = Movement speed: +5%,+10%,+15%,+20%,+25%;
   | buff        = Movement speed: +5%,+10%,+15%,+20%,+25%;
                    Spell resistance: +1500
                  Spell resistance: +1500
   | quote      = "Let them try all they want. You can't catch the wind"
   | quote      = "Let them try all they want. You can't catch the wind"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.


This skill can be recognized as wind rings that go upwards from the caster's feet.
A very high mana cost for archers but a powerful spell. The huge increase in spell resistance means almost all spells cast against the archer will be resisted, making this a near god-mode against [[warlocks]]. The movement speed increase also helps to make this one of the archers two escape spells, along with [[Low Profile]].
 
The spell's in-game description is outdated: the archer no longer evades normal attacks as the text suggests.
 
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill [[Confuse]].
 
===Game history===
This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 22:46, 16 July 2009

"Let them try all they want. You can't catch the wind"


Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.

The archer moves and evades easy as the wind. She evades almost any attack and spell.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 290 335 385 440 500
Spell duration 7s 9s 11s 13s 15s
 
Buffs
Movement speed +5% +10% +15% +20% +25%
Spell resistance +1500

Notes

A very high mana cost for archers but a powerful spell. The huge increase in spell resistance means almost all spells cast against the archer will be resisted, making this a near god-mode against warlocks. The movement speed increase also helps to make this one of the archers two escape spells, along with Low Profile.

The spell's in-game description is outdated: the archer no longer evades normal attacks as the text suggests.

This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill Confuse.

Game history

This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell.