Son of the Wind: Difference between revisions
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
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| position = 10 | | position = 10 | ||
| type = Constant | | type = Constant | ||
| summary = The archer | | summary = The archer [[resist]]s almost every spell and has increased movement speed. | ||
| description = The archer moves and evades easy as the wind | | description = The archer moves and evades easy as the wind. She evades almost any attack and spell. | ||
| affects = Self | | affects = Self | ||
| casting = 0 | | casting = 0 | ||
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| debuff = | | debuff = | ||
| buff = Movement speed: +5%,+10%,+15%,+20%,+25%; | | buff = Movement speed: +5%,+10%,+15%,+20%,+25%; | ||
Spell resistance: +1500 | |||
| quote = "Let them try all they want. You can't catch the wind" | | quote = "Let them try all they want. You can't catch the wind" | ||
<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
This skill can be recognized as wind rings that go upwards from the caster's feet. | A very high mana cost for archers but a powerful spell. The huge increase in spell resistance means almost all spells cast against the archer will be resisted, making this a near god-mode against [[warlocks]]. The movement speed increase also helps to make this one of the archers two escape spells, along with [[Low Profile]]. | ||
The spell's in-game description is outdated: the archer no longer evades normal attacks as the text suggests. | |||
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill [[Confuse]]. | |||
===Game history=== | |||
This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 22:46, 16 July 2009
Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.
![]() The archer moves and evades easy as the wind. She evades almost any attack and spell.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 290 | 335 | 385 | 440 | 500 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Buffs | |||||
Movement speed | +5% | +10% | +15% | +20% | +25% |
Spell resistance | +1500 |
Notes
A very high mana cost for archers but a powerful spell. The huge increase in spell resistance means almost all spells cast against the archer will be resisted, making this a near god-mode against warlocks. The movement speed increase also helps to make this one of the archers two escape spells, along with Low Profile.
The spell's in-game description is outdated: the archer no longer evades normal attacks as the text suggests.
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill Confuse.
Game history
This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell.