Son of the Wind: Difference between revisions

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     | affects    = Self
     | affects    = Self
     | casting    = 0
     | casting    = 0
     | cooldown    = 90
     | cooldown    = 120
     | cost        = 420,440,460,480,500
     | cost        = 290,340,390,440,500
     | duration    = 7,9,11,13,15
     | duration    = 7,9,11,13,15
     | debuff      = Cannot cast damaging spells
     | debuff      =  
     | buff        = Movement speed: +5%,+7%,+9%,+12%,15%;
     | buff        = Movement speed: +5%,+10%,+15%,+20%,+25%;
                     Evade chance: +?%
                     Spell resistance +1500
     | quote      = "Let them try all they want. You can't catch the wind"
     | quote      = "Let them try all they want. You can't catch the wind"
     | notes      =
     | notes      =
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells.  
This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.


This skill can be recognized as wind rings that go upwards from the caster's feet.
This skill can be recognized as wind rings that go upwards from the caster's feet.


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Revision as of 10:57, 13 February 2009

"Let them try all they want. You can't catch the wind"


Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.

The archer moves and evades easy as the wind, evading almost any attack and spell.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 290 340 390 440 500
Spell duration 7s 9s 11s 13s 15s
 
Buffs
Movement speed +5% +10% +15% +20% +25%
Spell resistance +1500

Notes

This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.

This skill can be recognized as wind rings that go upwards from the caster's feet.