Son of the Wind: Difference between revisions
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| quote = "Let them try all they want. You can't catch the wind" | | quote = "Let them try all they want. You can't catch the wind" | ||
| notes = | | notes = | ||
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet. | Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells. | ||
This skill can be recognized as wind rings that go upwards from the caster's feet. | |||
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Revision as of 10:20, 12 December 2008
"Let them try all they want. You can't catch the wind"
Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.
![]() The archer moves and evades easy as the wind, evading almost any attack and spell.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 90sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 420 | 440 | 460 | 480 | 500 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Cannot cast damaging spells | |||||
Buffs | |||||
Movement speed | +5% | +7% | +9% | +12% | 15% |
Evade chance | +?% |
Notes
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells.
This skill can be recognized as wind rings that go upwards from the caster's feet.