Son of the Wind: Difference between revisions

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     | type        = Constant
     | type        = Constant
     | description = The archer moves and evades easy as the wind, evading almost any attack and spell.
     | description = The archer moves and evades easy as the wind, evading almost any attack and spell.
    | affects    = Self
     | casting    = 0
     | casting    = 0
    | range      = <!-- Range (number only) -->
     | cooldown    = 90
     | cooldown    = 90
    | area        = <!-- Area affected (number only) -->
     | cost        = 420,440,460,480,500
     | cost        = 420,440,460,480,500
     | duration    = 7,9,11,13,15
     | duration    = 7,9,11,13,15
    | damage      = <!-- Damage to enemy health/mana -->
     | debuff      = Cannot cast damaging spells.
     | debuff      = <!-- Any negative status changes or effects to enemies --> 
    | selfdebuff  = Cannot cast damaging spells.
    | restore    = <!-- Increases to self/ally health/mana -->
     | buff        = Movement speed: +5%,+7%,+9%,+12%,15%;
     | buff        = Movement speed: +5%,+7%,+9%,+12%,15%;
Evade chance: +?%
                    Evade chance: +?%
    | other      = <!-- Any other per-level values -->
     | quote      = "Let them try all they want. You can't catch the wind"
     | quote      = "Let them try all they want. You can't catch the wind"
    | notes      =
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet.
}}</onlyinclude>
}}</onlyinclude>
'''Notes:'''
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet.

Revision as of 02:58, 12 December 2008

"Let them try all they want. You can't catch the wind"


Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.

The archer moves and evades easy as the wind, evading almost any attack and spell.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 90sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 420 440 460 480 500
Spell duration 7s 9s 11s 13s 15s
 
Debuffs on enemies
Cannot cast damaging spells.
 
Buffs
Movement speed +5% +7% +9% +12% 15%
Evade chance +?%

Notes

Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to escape, but it's even stronger as an offensive move. While using it, archers cannot cast damaging skills, but they can rebuff and keep on shooting normal hits. Wise opponents will try and hide from the archers fire, but inexperienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet.