Son of the Wind: Difference between revisions
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'''Notes:''' | |||
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to scape, but is even stronger as an offensive move. While using it, archers cannot cast offensive skills, but they can rebuff and keep on shooting normal hits. Wise oponents will try and hide from the archers fire, but inexpirienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet. |
Revision as of 21:27, 6 December 2008
Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.
![]() The archer moves and evades easy as the wind, evading almost any attack and spell.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 0s (Instant)Cooldown time: 90sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 420 | 440 | 460 | 480 | 500 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on self | |||||
Cannot cast damaging spells. | |||||
Buffs | |||||
Movement speed | +5% | +7% | +9% | +12% | 15% |
Evade chance | +?% |
Notes:
Even if the exact numbers of this skill effect are not known, they are very high. It is practically impossible to hit an archer under SOTW. This spell can be used to scape, but is even stronger as an offensive move. While using it, archers cannot cast offensive skills, but they can rebuff and keep on shooting normal hits. Wise oponents will try and hide from the archers fire, but inexpirienced players may try to attack and waste many spells. This skill can be recognized as wind rings that go upwards from the caster's feet.