Changelog 1.6.0 Hotfix 4: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Eiram Adding categories |
ROWiki>Eiram No edit summary |
||
Line 1: | Line 1: | ||
Version: '''1.6.0 (Hotfix 4)''' (Date: '''2010/4/29''') | Version: '''1.6.0 (Hotfix 4)''' (Date: '''2010/4/29''') | ||
Description: | Description: | ||
==Client== | |||
Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized. | *Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors and tunics. | ||
*Fixed: Graphic error that prevented correct visualization of paints in Direct3D mode. | |||
*Fixed: Error that caused bald characters to continue displaying helmet/hat even though unequipped. | |||
*Fixed: Local lights, used in torches or street lamps, that caused excessive lighting. | |||
*Fixed: Error that caused some objects blooming inappropriately in some situations. | |||
*Fixed: Error in networking code that caused the client to close unexpectedly (crash). | |||
*Fixed: Several minor corrections to the new characters (Including model and animation tweaks). | |||
*Modified: Grass in OpenGL mode now looks more similar to grass in Direct3D mode. | |||
*New: Shader support for Intel video cards in OpenGL mode (Direct3D is still recommended under Windows). | |||
*Modified: Test items that were obtained erroneously by monster loot were removed from the game (said items had no properties and had errors). | |||
==Server== | |||
*Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized. | |||
[[Category:Changelogs]] | [[Category:Changelogs]] |
Revision as of 18:14, 27 October 2013
Version: 1.6.0 (Hotfix 4) (Date: 2010/4/29)
Description:
Client
- Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors and tunics.
- Fixed: Graphic error that prevented correct visualization of paints in Direct3D mode.
- Fixed: Error that caused bald characters to continue displaying helmet/hat even though unequipped.
- Fixed: Local lights, used in torches or street lamps, that caused excessive lighting.
- Fixed: Error that caused some objects blooming inappropriately in some situations.
- Fixed: Error in networking code that caused the client to close unexpectedly (crash).
- Fixed: Several minor corrections to the new characters (Including model and animation tweaks).
- Modified: Grass in OpenGL mode now looks more similar to grass in Direct3D mode.
- New: Shader support for Intel video cards in OpenGL mode (Direct3D is still recommended under Windows).
- Modified: Test items that were obtained erroneously by monster loot were removed from the game (said items had no properties and had errors).
Server
- Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized.