Changelog 0.9.28: Difference between revisions

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Description:
Description:


'''Content:'''
==Content==
- New: Reward of auto-generated magical items when killing monsters. May contain effects as Evasion, Attributes, Resistance to damage, Attack speed, Damage bonus, Mana, Health, etc.<br />- New: New introductory adventures added to every realm.<br />- New: Adventures from the "Users Contest" added to the game.<br />- New: Medium-high level magical items added to the monsters loot.<br />- New: When our character dies, our vision turns black and white.<br />- New: You can now check the current video mode type in the Video section of the in-game menu options window (OpenGL or Direct3D).<br />- Fixed: Removed excessive objectives of type "Arrived at" from adventures level 26 and above.<br />- Fixed: Mage hats were added to creature reward generation.<br />- Fixed: Phyisical and magical protection differentiated (previously all hats had the same values).<br />- Fixed: Corrected inconsistencies in character names.<br />
*New: Reward of auto-generated magical items when killing monsters. May contain effects as Evasion, Attributes, Resistance to damage, Attack speed, Damage bonus, Mana, Health, etc.
*New: New introductory adventures added to every realm.
*New: Adventures from the "Users Contest" added to the game.
*New: Medium-high level magical items added to the monsters loot.
*New: When our character dies, our vision turns black and white.
*New: You can now check the current video mode type in the Video section of the in-game menu options window (OpenGL or Direct3D).
*Fixed: Removed excessive objectives of type "Arrived at" from adventures level 26 and above.
*Fixed: Mage hats were added to creature reward generation.
*Fixed: Phyisical and magical protection differentiated (previously all hats had the same values).
*Fixed: Corrected inconsistencies in character names.
 
 
'''Gameplay:'''
'''Gameplay:'''
- New: You can now change the configuration of movement keys and several others. Soon enough we will enable the rest.<br />- Spell: South Cross (Slashing weapons): Animation glitch.<br />- Spell: Petrify Hands (Arcania): Improved. It works effectively in both PvE and PvP battles. Has no effect on powers.<br />- Spell: Tear-apart (Long bows): Minor corrections.<br />- Spell: Unstopabble Madness (Warcries): Now resists "cannot move" effects as well. Adjustments for all levels.<br />- Spell: Onslaught (Warcries): Increased speed and decreased duration. Knocks, Stuns, etc. won't cancel it's effect. Lost when attacking no matter the result.<br />- Spell: Confuse (Tricks): Cooldown increased to 60 seconds.<br />- Spell: Head of the Pack re-balanced and corrected. Gives +3 +6 +9 +12 +15 by each nearby ally (limit of 5).<br />- Spell: Ensnaring Arrow now works with weapon damage. This allows the spell to be affected by Head of the Pack.<br />- Spell: Son of the Wind has new durations and no longer allows damage spells to be cast. Active Bonuses/maluses are not affected.<br />- Spell: Camouflage: Minor duration adjustments, its function changed from defensive to offensive. Pet hides with the owner as well.<br />- Spell: Curse now also affects spell focus (spell hit success chance).<br />- Updated: Melee attacks detection extended to 4 meters. This affects spells that protects us from ranged attacks, such as Deflecting Barrier and Wind Wall.<br />- Updated: When our character dies, we must wait for a brief period of time in order to revive at the altar. This doesn't prevent us to be resurrected by another player character.<br />- Updated: "Cannot move" effect renamed to "Immobilize".<br />- Updated: Priority order changed for objetive selection: - Modificado: Orden de prioridad en seleccion de objetivos: [ enemy player < friendly player < enemy monster < friendly monster < enemy npc < friendly npc ].<br />- Fixed: Magical info wasn't displayed when receiving a traded item from another player (Item seen as empty of magic). It required to exit and enter game again.<br />- Fixed: Bug that interrupted the spell casting if the target moved away from our melee range.<br />- Fixed: Spell casting can no longer be started inside forts and then casted outside.<br />- Fixed: The bug related to Realm Points not being obtained when we kill an enemy player has been fixed. Lost Realm points on disconnection fixed as well.<br />- Fixed: Combat log UI setup is now saved correctly when we exit the game.<br />- Fixed: Spell resistance with crowd control spells (knock down, stun, dizzy, etc).<br />- Fixed: Active auras icons are now displayed correctly.<br />- Fixed: Certain spell icons that didn't disappear.<br />- Fixed: Names and ranks of the clans weren't stored correctly.<br />- Fixed: Cannot buy more than one horse by database lag error.<br />- Fixed: On certain circumstances, our character would get stuck without being able to cast spells for a brief period of time, after being knocked down, stunned or dizzy.<br />- Fixed: Auras on certain landscape conditions would not affect correctly to their corresponding targets.
*New: You can now change the configuration of movement keys and several others. Soon enough we will enable the rest.
*Spell: South Cross (Slashing weapons): Animation glitch.
*Spell: Petrify Hands (Arcania): Improved. It works effectively in both PvE and PvP battles. Has no effect on powers.
*Spell: Tear-apart (Long bows): Minor corrections.
*Spell: Unstopabble Madness (Warcries): Now resists "cannot move" effects as well. Adjustments for all levels.
*Spell: Onslaught (Warcries): Increased speed and decreased duration. Knocks, Stuns, etc. won't cancel it's effect. Lost when attacking no matter the result.
*Spell: Confuse (Tricks): Cooldown increased to 60 seconds.
*Spell: Head of the Pack re-balanced and corrected. Gives +3 +6 +9 +12 +15 by each nearby ally (limit of 5).
*Spell: Ensnaring Arrow now works with weapon damage. This allows the spell to be affected by Head of the Pack.
*Spell: Son of the Wind has new durations and no longer allows damage spells to be cast. Active Bonuses/maluses are not affected.
*Spell: Camouflage: Minor duration adjustments, its function changed from defensive to offensive. Pet hides with the owner as well.
*Spell: Curse now also affects spell focus (spell hit success chance).
*Updated: Melee attacks detection extended to 4 meters. This affects spells that protects us from ranged attacks, such as Deflecting Barrier and Wind Wall.
*Updated: When our character dies, we must wait for a brief period of time in order to revive at the altar. This doesn't prevent us to be resurrected by another player character.
*Updated: "Cannot move" effect renamed to "Immobilize".
*Updated: Priority order changed for objetive selection: - Modificado: Orden de prioridad en seleccion de objetivos: [ enemy player < friendly player < enemy monster < friendly monster < enemy npc < friendly npc ].
*Fixed: Magical info wasn't displayed when receiving a traded item from another player (Item seen as empty of magic). It required to exit and enter game again.
*Fixed: Bug that interrupted the spell casting if the target moved away from our melee range.
*Fixed: Spell casting can no longer be started inside forts and then casted outside.
*Fixed: The bug related to Realm Points not being obtained when we kill an enemy player has been fixed. Lost Realm points on disconnection fixed as well.
*Fixed: Combat log UI setup is now saved correctly when we exit the game.
*Fixed: Spell resistance with crowd control spells (knock down, stun, dizzy, etc).
*Fixed: Active auras icons are now displayed correctly.
*Fixed: Certain spell icons that didn't disappear.
*Fixed: Names and ranks of the clans weren't stored correctly.
*Fixed: Cannot buy more than one horse by database lag error.
*Fixed: On certain circumstances, our character would get stuck without being able to cast spells for a brief period of time, after being knocked down, stunned or dizzy.
*Fixed: Auras on certain landscape conditions would not affect correctly to their corresponding targets.
[[Category:Changelogs]]
[[Category:Changelogs]]

Revision as of 04:21, 26 October 2013

Version: 0.9.28 (Date: 2008/2/26)

Description:

Content

  • New: Reward of auto-generated magical items when killing monsters. May contain effects as Evasion, Attributes, Resistance to damage, Attack speed, Damage bonus, Mana, Health, etc.
  • New: New introductory adventures added to every realm.
  • New: Adventures from the "Users Contest" added to the game.
  • New: Medium-high level magical items added to the monsters loot.
  • New: When our character dies, our vision turns black and white.
  • New: You can now check the current video mode type in the Video section of the in-game menu options window (OpenGL or Direct3D).
  • Fixed: Removed excessive objectives of type "Arrived at" from adventures level 26 and above.
  • Fixed: Mage hats were added to creature reward generation.
  • Fixed: Phyisical and magical protection differentiated (previously all hats had the same values).
  • Fixed: Corrected inconsistencies in character names.


Gameplay:

  • New: You can now change the configuration of movement keys and several others. Soon enough we will enable the rest.
  • Spell: South Cross (Slashing weapons): Animation glitch.
  • Spell: Petrify Hands (Arcania): Improved. It works effectively in both PvE and PvP battles. Has no effect on powers.
  • Spell: Tear-apart (Long bows): Minor corrections.
  • Spell: Unstopabble Madness (Warcries): Now resists "cannot move" effects as well. Adjustments for all levels.
  • Spell: Onslaught (Warcries): Increased speed and decreased duration. Knocks, Stuns, etc. won't cancel it's effect. Lost when attacking no matter the result.
  • Spell: Confuse (Tricks): Cooldown increased to 60 seconds.
  • Spell: Head of the Pack re-balanced and corrected. Gives +3 +6 +9 +12 +15 by each nearby ally (limit of 5).
  • Spell: Ensnaring Arrow now works with weapon damage. This allows the spell to be affected by Head of the Pack.
  • Spell: Son of the Wind has new durations and no longer allows damage spells to be cast. Active Bonuses/maluses are not affected.
  • Spell: Camouflage: Minor duration adjustments, its function changed from defensive to offensive. Pet hides with the owner as well.
  • Spell: Curse now also affects spell focus (spell hit success chance).
  • Updated: Melee attacks detection extended to 4 meters. This affects spells that protects us from ranged attacks, such as Deflecting Barrier and Wind Wall.
  • Updated: When our character dies, we must wait for a brief period of time in order to revive at the altar. This doesn't prevent us to be resurrected by another player character.
  • Updated: "Cannot move" effect renamed to "Immobilize".
  • Updated: Priority order changed for objetive selection: - Modificado: Orden de prioridad en seleccion de objetivos: [ enemy player < friendly player < enemy monster < friendly monster < enemy npc < friendly npc ].
  • Fixed: Magical info wasn't displayed when receiving a traded item from another player (Item seen as empty of magic). It required to exit and enter game again.
  • Fixed: Bug that interrupted the spell casting if the target moved away from our melee range.
  • Fixed: Spell casting can no longer be started inside forts and then casted outside.
  • Fixed: The bug related to Realm Points not being obtained when we kill an enemy player has been fixed. Lost Realm points on disconnection fixed as well.
  • Fixed: Combat log UI setup is now saved correctly when we exit the game.
  • Fixed: Spell resistance with crowd control spells (knock down, stun, dizzy, etc).
  • Fixed: Active auras icons are now displayed correctly.
  • Fixed: Certain spell icons that didn't disappear.
  • Fixed: Names and ranks of the clans weren't stored correctly.
  • Fixed: Cannot buy more than one horse by database lag error.
  • Fixed: On certain circumstances, our character would get stuck without being able to cast spells for a brief period of time, after being knocked down, stunned or dizzy.
  • Fixed: Auras on certain landscape conditions would not affect correctly to their corresponding targets.