Changelog 0.9.04: Difference between revisions

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Art/Content:
==Art/Content==
*- Fixed: Desert stone arcs collision.
*Fixed: Desert stone arcs collision.
*- Fixed: Boss loot imbalanced items.
*Fixed: Boss loot imbalanced items.
*- New: new FX summon lighting.
*New: new FX summon lighting.
*- New: new FX pets performance.
*New: new FX pets performance.
*- New: new FX beast wrath.
*New: new FX beast wrath.
*- New: new FX skin of the beast.
*New: new FX skin of the beast.




Client:
==Client==
*- Fixed: If clan ranks are empty, show only the clan name.
*Fixed: If clan ranks are empty, show only the clan name.
*- Fixed: Oversized particle effects. Particle effects visibility volume now refresh 5 times per second.
*Fixed: Oversized particle effects. Particle effects visibility volume now refresh 5 times per second.




Server:
==Server==
*- Fixed: Collision is now correctly applied when mounting/dismounting.
*Fixed: Collision is now correctly applied when mounting/dismounting.




Balance/Gameplay:
==Balance/Gameplay==
*- New: Pets now heal/rest along with its owner (Summons excluded).
*New: Pets now heal/rest along with its owner (Summons excluded).
*- Fixed: Head of the pack bonus corrected (1% per spell level per up to 5 players).
*Fixed: Head of the pack bonus corrected (1% per spell level per up to 5 players).
*- Fixed: Onslaught spell is stopped on impact (if not evaded, blocked, etc).
*Fixed: Onslaught spell is stopped on impact (if not evaded, blocked, etc).
*- Fixed: Interaction with objects/npcs disables the following spells: Resurrection dizziness, camouflage, stalker surroundings.
*Fixed: Interaction with objects/npcs disables the following spells: Resurrection dizziness, camouflage, stalker surroundings.
*- Fixed: Resurrection dizziness wears off after attacking or casting a spell (It doesnt wear off when issuing a disconnect). Duration extended to 120 seconds.
*Fixed: Resurrection dizziness wears off after attacking or casting a spell (It doesnt wear off when issuing a disconnect). Duration extended to 120 seconds.
*- Fixed: Parabolic shot - 40 secs cooldown. Percentages slightly adjusted.
*Fixed: Parabolic shot - 40 secs cooldown. Percentages slightly adjusted.
*- Fixed: Arcane Projection - Increased range 15% to all levels. 80 secs cooldown. Durations 20, 30, 40, 50, 60 (Both have a mana cost of 60, 75, 90, 105, 120).
*Fixed: Arcane Projection - Increased range 15% to all levels. 80 secs cooldown. Durations 20, 30, 40, 50, 60 (Both have a mana cost of 60, 75, 90, 105, 120).
*- Fixed: Fort doors resistance increased considerably.
*Fixed: Fort doors resistance increased considerably.
*- Fixed: All guards have 25% more health and 15% ranged attack bonus.
*Fixed: All guards have 25% more health and 15% ranged attack bonus.
[[Category:Changelogs]]
[[Category:Changelogs]]

Revision as of 03:46, 26 October 2013

Version: 0.9.04 (Date: 2007/4/26)


Description:


Art/Content

  • Fixed: Desert stone arcs collision.
  • Fixed: Boss loot imbalanced items.
  • New: new FX summon lighting.
  • New: new FX pets performance.
  • New: new FX beast wrath.
  • New: new FX skin of the beast.


Client

  • Fixed: If clan ranks are empty, show only the clan name.
  • Fixed: Oversized particle effects. Particle effects visibility volume now refresh 5 times per second.


Server

  • Fixed: Collision is now correctly applied when mounting/dismounting.


Balance/Gameplay

  • New: Pets now heal/rest along with its owner (Summons excluded).
  • Fixed: Head of the pack bonus corrected (1% per spell level per up to 5 players).
  • Fixed: Onslaught spell is stopped on impact (if not evaded, blocked, etc).
  • Fixed: Interaction with objects/npcs disables the following spells: Resurrection dizziness, camouflage, stalker surroundings.
  • Fixed: Resurrection dizziness wears off after attacking or casting a spell (It doesnt wear off when issuing a disconnect). Duration extended to 120 seconds.
  • Fixed: Parabolic shot - 40 secs cooldown. Percentages slightly adjusted.
  • Fixed: Arcane Projection - Increased range 15% to all levels. 80 secs cooldown. Durations 20, 30, 40, 50, 60 (Both have a mana cost of 60, 75, 90, 105, 120).
  • Fixed: Fort doors resistance increased considerably.
  • Fixed: All guards have 25% more health and 15% ranged attack bonus.