Armor: Difference between revisions

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===Mages===
===Power Throwing Guys (or girls, but not really)===


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 22%
|Dome || 22%
|-
|-
|body || 38%
|Carcass || 38%
|-
|-
|hands||18%
|Reachers||18%
|-
|-
|bracelet||22%
|Wrist-wears||22%
|}
|}



Revision as of 05:28, 3 March 2013

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of good 'ol fashioned shteel has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good  +30%
good +15%
normal +0%
bad -15%
very bad -30%

SHITTY -900000000000000)!!!!!!!!

Contribution per Type of Armor of ol'fashioned shteel shteel SHTEELL MY SHTAFLLF IS HUGEEEE!!!! heh huge

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).

Barbarians and Archers (Do not play these unless you are prepared to give I Am The Law and fluffehz 1mil. gold)

head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights 8==D fluffehz was here GANDLAF IS A RAPIST

nutz 19% yeahh
boobs OVER NINE THOUSANDDD%
legs 16% yuck very harriy
arms 14% go to erectum online
hands go to pickle stickle 11% BUFFFFHHHFHH hay u mad bro  05:21, March 3, 2013 (UTC)
shield has ballzz 19% THIS IS  VIAGRAAAHHH

Power Throwing Guys (or girls, but not really)

Dome 22%
Carcass 38%
Reachers 18%
Wrist-wears 22%

Damage Mitigation

The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.

A damage mitigation calculator can be found at [1].