Armor: Difference between revisions

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ROWiki>-Mongoose-
adding bracelets, need updated info for mage armor division
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*The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''.
*The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''.
*Warriors may also equip '''[[Shields]]'''.
*Warriors may also equip '''[[Shields]]'''.
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''' and '''[[Tunics]]'''
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''', '''[[Tunics]]''' and '''[[Bracelets]]]'''


==Armor Stats vs Type of Damage==
==Armor Stats vs Type of Damage==

Revision as of 07:02, 24 December 2011

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).

Barbarians and Archers

head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights

head 19%
body 21%
legs 16%
arms 14%
hands 11%
shield 19%

Mages

head 31%
body 50%
hands 19%

Damage Mitigation

The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.

A damage mitigation calculator can be found at [1].