Armor: Difference between revisions

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Each piece of armor contributes a different amount to a player's overall protection, depending on location and class.   
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class.   


===Warriors and Archers===
===Barbarians and Archers===


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 24%  
|head || 23%  
|-
|-
|body || 20%  
|body || 26%  
|-
|-
|legs ||20%  
|legs ||20%  
|-
|-
|arms||16%  
|arms||17%  
|-
|-
|hands||12%  
|hands||14%
|}
 
===Knights===
 
{|border ="1" cellpadding = "5"
|head || 19%
|-
|body || 21%
|-
|legs ||16%
|-
|arms||14%
|-
|hands||11%
|-
|shields||19%  
|}
|}



Revision as of 00:27, 14 April 2010

For the Game Mechanic Armor, see Armor Points.

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class.

Barbarians and Archers

head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights

head 19%
body 21%
legs 16%
arms 14%
hands 11%
shields 19%

Mages

head 30.6%
body 50.4%
hands 19.0%