Armor: Difference between revisions

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*Warriors may also equip '''[[Shields]]'''.
*Warriors may also equip '''[[Shields]]'''.
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''' and '''[[Tunics]]'''
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''' and '''[[Tunics]]'''
==Armor Stats vs Type of Damage==
Each piece of armor has a rating vs a particular type of [[damage]].  This rating translates to either a bonus or penalty to the armor against that type of damage.
{|border ="1" cellpadding = "5"
|very good || +30%
|-
|good || +15%
|-
|normal ||+0%
|-
|bad||-15%
|-
|very bad||-30%
|}
==Contribution per Type of Armor==
Each piece of armor contributes a different amount to a player's overall protection, depending on its location. 
(Note: these percentages may not apply to Mages).
{|border ="1" cellpadding = "5"
|head || 24%
|-
|body || 20%
|-
|legs ||20%
|-
|arms||16%
|-
|hands||12%
|}

Revision as of 01:50, 7 April 2010

For the Game Mechanic Armor, see Armor Points.

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

Each piece of armor contributes a different amount to a player's overall protection, depending on its location.

(Note: these percentages may not apply to Mages).


head 24%
body 20%
legs 20%
arms 16%
hands 12%