Passive Powers: Difference between revisions
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ROWiki>Pelesz corrected the warrior barba and knight spell names to connect the already exsisting spell desc. page, check the other classes |
ROWiki>Torg Snowflake No edit summary |
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*Archer:[[Cat | *Archer:[[Cat Reflexes]]; [[Wits]]; [[Lightness]]; [[Duelist]]; [[Omnipresent]]; [[Specialist]] | ||
**Hunter:[[Head of the | **Hunter:[[Head of the Pack]]; [[Wild Spirit]]; [[Sentinel]]; [[Training]]; [[Natural Armor]] | ||
**Marksman:[[Foresight]]; [[Trained | **Marksman:[[Foresight]]; [[Trained Eye]] |
Revision as of 20:43, 25 November 2008
Passive skills are a very special kind. They provide a constant base improvement that cannot be deactivated, even by the player. Just learning the skill in the spell book activates it, and each point spent makes it stronger. Due to the fact that they cannot be dispelled or stopped in any way, they don't give mayor boosts. However, many are quite useful.
Passive skills cannot be set in the spell bar.
- Mage:Combat magic; Dragon's blood; Mana pool
- Conjurer:Material bond; Insightful
- Warlock:Vitality absorption; Elemental conjunction
- Warrior:Athletic; Iron Skin; Lethal Anatomy; Steel Temper; Versatility; Bendable; Martial Defense
- Knight:Stone Temple; Arcane Constitution; Block; Run Over
- Barbarian:Overwhelming Strength
- Archer:Cat Reflexes; Wits; Lightness; Duelist; Omnipresent; Specialist
- Hunter:Head of the Pack; Wild Spirit; Sentinel; Training; Natural Armor
- Marksman:Foresight; Trained Eye