Paladin's Aid: Difference between revisions

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   | gcd        = Very Short
   | gcd        = Very Short
   | cost        = 200
   | cost        = 200
   | restore    = |duration = 8|notes = This power redirects all attacks received by the target to the knight. Care should be taken when giving this aid to an ally. Using this power on a heavily barraged ally without any defensive buff active on the knight will result in quick hp drain and even death for the knight.}}</onlyinclude>
   | restore    = |duration = 8|notes = This power redirects all attacks – essentially everything ([[Attack damage|normal attacks]], [[direct powers|direct]] and [[constant powers|constant]] [[powers]], debuffs, [[Crowd Control|CC]]s, [[DOT]]s) – received by the target from the enemy to the knight. Care should be taken when giving this aid to an ally, using this power on a heavily barraged ally without any defensive buff active on the knight will result in quick hp drain and even death for the knight.
 
This power has 8 meters range, if the target leaves the 8 meters radius around the knight, she/he will no longer have the protection. It is best to run along with the target when using this power to save a running ally.}}</onlyinclude>

Revision as of 01:22, 15 September 2017

Paladin's Aid is a Knight power: the 4th of the Warmaster discipline.

Thanks to his/her holy devotion, the Warmaster protects an ally.
Type: Constant
Discipline level: 7
Character level: 60
Affects: Single allyCasting time: 0s (Instant) Range: 8mCooldown time: 40sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200
Spell duration 8s

Notes

This power redirects all attacks – essentially everything (normal attacks, direct and constant powers, debuffs, CCs, DOTs) – received by the target from the enemy to the knight. Care should be taken when giving this aid to an ally, using this power on a heavily barraged ally without any defensive buff active on the knight will result in quick hp drain and even death for the knight.

This power has 8 meters range, if the target leaves the 8 meters radius around the knight, she/he will no longer have the protection. It is best to run along with the target when using this power to save a running ally.