Recharged Arrows: Difference between revisions

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ROWiki>-Mongoose-
1.10.9
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     | cooldown    = 15
     | cooldown    = 15
     | gcd        = Short
     | gcd        = Short
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 12,14,16,18,20
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 20, 25, 30, 35, 40; Extra health cost per arrow: 10, 15, 20, 25, 30
     | buff        = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40%
     | buff        = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40%
     | quote      = "You noticed? These have a special something"
     | quote      = "You noticed? These have a special something"
Line 18: Line 18:
      
      
===Documented changes===
===Documented changes===
*Version 1.10.9 (2014/8/28): Health/Mana cost per arrow were modified.
*Version 1.9.6 (2012/8/6): Health cost per arrow was added.
*Version 0.9.13 (2007/6/14): Added, replacing Wasp Sting.
*Version 0.9.13 (2007/6/14): Added, replacing Wasp Sting.


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Revision as of 17:01, 26 November 2014

"You noticed? These have a special something"


Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.

The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
Type: Activable
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 55 70 85 100
Extra mana cost per arrow 20 25 30 35 40
Extra health cost per arrow 10 15 20 25 30
 
Buffs
Weapon Damage Bonus +20% +25% +30% +35% +40%

Notes

A nice way to increase a Marksman's damage from normal hits. This skill does not affect powers.

Documented changes

  • Version 1.10.9 (2014/8/28): Health/Mana cost per arrow were modified.
  • Version 1.9.6 (2012/8/6): Health cost per arrow was added.
  • Version 0.9.13 (2007/6/14): Added, replacing Wasp Sting.