Evendim's Fury: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Erica conjurer gcd |
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| casting = 2 | | casting = 2 | ||
| cooldown = 180 | | cooldown = 180 | ||
| gcd = Very Short | |||
| area = 10 | | area = 10 | ||
| cost = 340,380,420,460,500 | | cost = 340,380,420,460,500 | ||
| damage = Mana: 125,250,375,500,650; Health: 125,250,375,500,650 | | damage = [[Mana]]: 125,250,375,500,650; | ||
[[Health]]: 125,250,375,500,650 | |||
| quote ="When Sultar fought Evendim, he witnessed powers beyond his imagination" | | quote ="When Sultar fought Evendim, he witnessed powers beyond his imagination" | ||
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The damage done to each opponent's health is dependent on the current amount of mana he has: e.g. if an opponent has 50 mana, no more than 50 damage can be dealt to him. | The damage done to each opponent's health is dependent on the current amount of mana he has: e.g. if an opponent has 50 mana, no more than 50 damage can be dealt to him. | ||
Used correctly, this skill can match a warlock's [[Sultar's Terror]] in terms of damage and tactical advantage. Being a staff mastery skill it can be used by any mage | Used correctly, this skill can match a warlock's [[Sultar's Terror]] in terms of damage and tactical advantage. Being a staff mastery skill it can be used by any mage. The power of this skill depends on how much it confuses the opponents. In the middle of a battle 650 health might not be that much damage, but 650 mana is crippling against [[warriors]] and [[archers]] in general. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 14:49, 9 December 2010
"When Sultar fought Evendim, he witnessed powers beyond his imagination"
Evendim's Fury is a Mage power: the 10th and final of the Staff Mastery discipline.
![]() The Mage transforms the mana of the enemy into damage.
|
Type: Direct |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple opponentsCasting time: 2sArea: 10mCooldown time: 180sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 340 | 380 | 420 | 460 | 500 |
Damage to enemies | |||||
Mana | 125 | 250 | 375 | 500 | 650 |
Health | 125 | 250 | 375 | 500 | 650 |
Notes
The damage done to each opponent's health is dependent on the current amount of mana he has: e.g. if an opponent has 50 mana, no more than 50 damage can be dealt to him.
Used correctly, this skill can match a warlock's Sultar's Terror in terms of damage and tactical advantage. Being a staff mastery skill it can be used by any mage. The power of this skill depends on how much it confuses the opponents. In the middle of a battle 650 health might not be that much damage, but 650 mana is crippling against warriors and archers in general.