Static Field: Difference between revisions
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ROWiki>Erica conjurer Added duration, notes |
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Note that Static Field will break a [[Stun]] thus rushing into a group which a [[Barbarian]] just used [[Deafening Roar]] on might not be the best idea. | Note that Static Field will break a [[Stun]] thus rushing into a group which a [[Barbarian]] just used [[Deafening Roar]] on might not be the best idea. | ||
===Documented changes=== | |||
*Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
Revision as of 02:52, 5 February 2011
"That weight on your shoulders, that pain in your legs.... that's me"
Static Field is a Mage power: the 5th of the Staff Mastery discipline.
The Mage creates an energy field that reduces the movement of all enemies who enter it.
|
Type: Aura |
| Discipline level: 9 | |
| Character level: 17 | |
| Affects: Nearby opponentsCasting time: 0.5sArea: 6mCooldown time: 60sGlobal Cooldown: Very Short | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 40 | 60 | 80 | 100 | 120 |
| Spell duration | 40s | ||||
| Debuffs on enemies | |||||
| Movement Reduction | -10% | -15% | -20% | -25% | -30% |
Notes
Static Field is a quite useful aura, though it is rarely seen because it is located in a somewhat unused discipline. Everyone at 6 meters from the Mage have their movement speed reduced, which doesn't only make an incredible way to escape from melees but also a great way to avoid they escape. However, it has a rather small area which makes it difficult to use.
Note that Static Field will break a Stun thus rushing into a group which a Barbarian just used Deafening Roar on might not be the best idea.
Documented changes
- Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
