Feline Dexterity: Difference between revisions

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ROWiki>Erica conjurer
m notes
ROWiki>-Mongoose-
1.10.9 update
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   | casting    = 1.5
   | casting    = 1.5
   | range      = 20
   | range      = 20
   | cooldown    = 10
   | cooldown    = 5
   | gcd        = Very Short
   | gcd        = Very Short
   | cost        = 65,80,95,110,125
   | cost        = 65,80,95,110,125
Line 20: Line 20:
   | notes = Feline Dexterity will affect [[Archers]] the most, granting them an additional 1.5 damage per [[Dexterity]] ([[Attack damage]]). The additional dexterity will also slightly increase the [[Evasion]] for all classes.
   | notes = Feline Dexterity will affect [[Archers]] the most, granting them an additional 1.5 damage per [[Dexterity]] ([[Attack damage]]). The additional dexterity will also slightly increase the [[Evasion]] for all classes.


Documented Changes:
*Version 1.10.9 (2014/8/28): Decreased cooldown to 5 s.
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Revision as of 14:09, 18 November 2014

"I grant you the unmesurable power of the kitty!"


Feline Dexterity is a Mage power: the 2nd of the Enchantments discipline.

The mage increases the dexterity of his ally.
Type: Constant
Discipline level: 3
Character level: 5
Affects: Single allyCasting time: 1.5s Range: 20mCooldown time: 5sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 65 80 95 110 125
Spell duration 180s
 
Buffs
Dexterity +5 +7 +9 +12 +15

Notes

Feline Dexterity will affect Archers the most, granting them an additional 1.5 damage per Dexterity (Attack damage). The additional dexterity will also slightly increase the Evasion for all classes.

Documented Changes:

  • Version 1.10.9 (2014/8/28): Decreased cooldown to 5 s.