Maneuver: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Erica conjurer m gcd, notes |
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| affects = Self | | affects = Self | ||
| casting = 0 | | casting = 0 | ||
| gcd = Short | |||
| cooldown = 120 | | cooldown = 120 | ||
| cost = 100,130,160,190,220 | | cost = 100,130,160,190,220 | ||
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<noinclude> | <noinclude> | ||
| notes = | | notes = As the duration is only one-third of the cooldown, [[Archer|Archers]] must carefully choose when they want to use the extra boost of [[dexterity]]. The additional dexterity will slightly boost damage and evasion. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 15:59, 21 December 2010
"Move archer. Learn the dance of the battlefield. Kill with rhythm"
Maneuver is a Archer power: the 3rd of the Long Bows discipline.
![]() A quick analysis of the battle allows the archer to find the best evasive technique.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 100 | 130 | 160 | 190 | 220 |
Spell duration | 40s | ||||
Buffs | |||||
Dexterity | +10 | +15 | +20 | +25 | +30 |
Notes
As the duration is only one-third of the cooldown, Archers must carefully choose when they want to use the extra boost of dexterity. The additional dexterity will slightly boost damage and evasion.