Mage: Difference between revisions

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The main attribute for mages is Intelligence. It gives them more [[Mana]], [[spell resistance]], [[attack damage|staff damage]] and [[spell focus]]. Second in importance is Concentration, since it gives the mage higher [[hit chance]] and [[spell focus]].
The main attribute for mages is Intelligence. It gives them more [[Mana]], [[spell resistance]], [[attack damage|staff damage]] and [[spell focus]]. Second in importance is Concentration, since it gives the mage higher [[hit chance]] and [[spell focus]].
The mage, unlike the other classes, gains 3 additional trees after choosing subclass. They also get more [[training|discipline and power points]].
The mage, unlike the other classes, gains 3 additional trees after choosing subclass. They also get more [[training|discipline and power points]].
==Powers==
Like the other classes there are 4 [[discipline]]s of [[powers]] common to all mages.
*[[#Mental|Mental]]: Basic damage dealing magic and [[crowd control]] spells.
*[[#Mana Control|Mana Control]]: Spells that improve the spell casting and mana pool for the mage, as well as protective shields
*[[#Staff Mastery|Staff Mastery]]: Gives the mage additional uses for his staff (damage bonuses and similar)
*[[#Enchantments|Enchantments]]: Allows the mage to strengthen his allies and weaken his enemies
===Mental===
[[File:Mental Discipline Icon.png|left]] ''Allows manipulating or damaging an opponent using the mind's strength.''
{{Mental Powers}}
===Mana Control===
[[File:Mana Control Discipline Icon.png|left]] ''Allows manipulating the mana pool to accomplish special results.''
{{Mana Control Powers}}
===Staff Mastery===
[[File:Staff Mastery Discipline Icon.png|left]] ''Allows using the staff's magical energy for accomplishing special effects.''
{{Staff Mastery Powers}}
===Enchantments===
[[File:Enchantments Discipline Icon.png|left]] ''Allows increasing or decreasing abilities or qualities in people or objects.''
{{Enchantments Powers}}


==Subclasses==
==Subclasses==

Revision as of 11:37, 4 January 2010

A Mage (Fan Art)

The mage is a class specialized in ranged combat, dealing damage and supporting allies. They use magical staffs as weapons, allowing them to attack at a distance without the use of ammo. Their normal strikes lack strength, they cannot evade much and also have lower life. However, their huge mana pools and versatility makes them a tough, hard to predict class.

The main attribute for mages is Intelligence. It gives them more Mana, spell resistance, staff damage and spell focus. Second in importance is Concentration, since it gives the mage higher hit chance and spell focus. The mage, unlike the other classes, gains 3 additional trees after choosing subclass. They also get more discipline and power points.

Subclasses

Subclasses for Mages are the Warlock (Offensive) and the Conjurer (Supportive). Warlocks are specialized in damage dealing magic with devastating Area of Effect spells and debuffing the enemies, and conjurers specialize in protection magic, summoning and healing.

Warlock

  • Arcania: Offensive magic using the material forces of the world. Causes physical damage.
  • Necromancy: Dark magic allows strong weakening effects, including the only health draining spells of the game.
  • Elements: Damage dealing and crowd control effects, using elemental forces. Spells based on fire, ice and lightning.

Conjurer

  • Life: Healing magic. Also used to resurrect dead allies or protect them.
  • Sorcery: Strong defensive magic, allowing the conjurer to shield himself and his allies.
  • Summoning: Allows the conjurer to summon various creatures to fight for him for a limited time.