Archer: Difference between revisions

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Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]].
Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]].


==Subclasses==
Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] (Supportive).
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.


==== Marksman ====
*[[Aiming Mastery]]: Gives the marksman increased accuracy, range and damage when fighting
*[[Arrow Mastery]]: Focuses on using arrows that have special abilities, such as poison or extra damage
==== Hunter ====
*[[Scouting]]: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
*[[Pets]]: Allows the Hunter to tame beasts and enhance their pet's abilities
[[Category:Classes]]
[[Category:Classes]]

Revision as of 11:33, 4 January 2010

An Archer from the realm of Ignis.

The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.